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Users

display-name blocklist — names containing any term are rejected (case/spacing-insensitive)

Feature flags gate features by region / cohort / device — overrules entitlements, evaluated server-side

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Notifications local retention nudges (device-scheduled) & remote broadcasts — provider: …

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Achievements computed server-side from history; ★ = live in Game Center

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Themes packs are versioned; activating publishes to all clients

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← themes   Theme editor

shape
×
auto-filled from your card images on upload; edit to override
colors
reset editor
card set — one finished image per card
Select all your card images at once. Filenames tell the app which card each image is: red-1 … red-13, same for yellow/green/blue, plus wizard and jester (either one image for all copies, or wizard-1 … wizard-4 for four artworks like the physical deck), back — and optionally felt for the table and AI agent portraits (pythia, kassandra, nostradamus, balthasar, sibylle — shown as circular avatars at the table). (.png or .jpg)
deck — click any card to upload/replace its artwork
advanced: composed-card styling (per-suit backgrounds & glyphs, used only for cards without a finished image)
AI agents — the seers at the table (name, strength, portrait)
Strength 1.0 = plays the perfect heuristic; lower values misjudge bids and misplay cards (deterministic "mistakes"). Portraits: click a cell (or bulk-upload agent-1.png … agent-5.png).
text & translations — EN is built in; add languages or reword
Language: — empty fields fall back to built-in English. Keep named placeholders like {player}, {round} (reordering is fine). Plurals: a key may have _one / _other variants ({count} is filled automatically).
atmosphere — light effects
Effect: — click the surface to place a new effect · click a marker to select & edit it
Screen: Preview as:
upload a felt first to place light effects
live preview